#include <opennurbs_mesh.h>
◆ ON_MeshTopology() [1/2]
| ON_MeshTopology::ON_MeshTopology |
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◆ ~ON_MeshTopology()
| ON_MeshTopology::~ON_MeshTopology |
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◆ ON_MeshTopology() [2/2]
◆ Create()
| bool ON_MeshTopology::Create |
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private |
◆ Destroy()
| void ON_MeshTopology::Destroy |
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◆ Dump()
| void ON_MeshTopology::Dump |
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ON_TextLog & | dump | ) |
const |
◆ EdgeRef() [1/2]
◆ EdgeRef() [2/2]
| ON_MeshEdgeRef ON_MeshTopology::EdgeRef |
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ON_COMPONENT_INDEX | ci | ) |
const |
◆ EmergencyDestroy()
| void ON_MeshTopology::EmergencyDestroy |
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◆ FaceRef() [1/2]
◆ FaceRef() [2/2]
| ON_MeshFaceRef ON_MeshTopology::FaceRef |
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ON_COMPONENT_INDEX | ci | ) |
const |
◆ GetIntArray()
| int * ON_MeshTopology::GetIntArray |
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int | count | ) |
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◆ GetTopFaceVertices()
| bool ON_MeshTopology::GetTopFaceVertices |
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int | fi, |
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int | topvi[4] ) const |
◆ IsValid()
| bool ON_MeshTopology::IsValid |
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const |
◆ operator=()
◆ SortVertexEdges() [1/2]
| bool ON_MeshTopology::SortVertexEdges |
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const |
◆ SortVertexEdges() [2/2]
| bool ON_MeshTopology::SortVertexEdges |
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int | topvi | ) |
const |
◆ TopEdge()
| int ON_MeshTopology::TopEdge |
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int | vtopi0, |
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int | vtopi1 ) const |
◆ TopEdgeCount()
| int ON_MeshTopology::TopEdgeCount |
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const |
◆ TopEdgeIsHidden()
| bool ON_MeshTopology::TopEdgeIsHidden |
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int | topei | ) |
const |
◆ TopEdgeLine()
| ON_Line ON_MeshTopology::TopEdgeLine |
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int | tope_index | ) |
const |
◆ TopFaceCount()
| int ON_MeshTopology::TopFaceCount |
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const |
◆ TopFaceIsHidden()
| bool ON_MeshTopology::TopFaceIsHidden |
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int | topfi | ) |
const |
◆ TopVertexCount()
| int ON_MeshTopology::TopVertexCount |
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const |
◆ TopVertexIsHidden()
| bool ON_MeshTopology::TopVertexIsHidden |
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int | topvi | ) |
const |
◆ TopVertexPoint()
| ON_3fPoint ON_MeshTopology::TopVertexPoint |
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int | topv_index | ) |
const |
◆ VertexRef() [1/2]
◆ VertexRef() [2/2]
◆ ON_Mesh
◆ m_bIsValid
| bool ON_MeshTopology::m_bIsValid |
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private |
◆ m_memchunk
◆ m_mesh
◆ m_tope
◆ m_topf
◆ m_topv
◆ m_topv_map
The documentation for this class was generated from the following files: