Hello,
I’m wondering if it’s possible to vectorize images in QCAD.
I’m a leathercraft artisan, and I’d like to transfer a physical paper pattern directly into CAD.
If there’s another way besides vectorizing, please share it with me.
Thank you.
Can images be vectorized in QCAD?
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Always indicate your operating system and QCAD version.
Attach drawing files and screenshots.
Post one question per topic.
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JayPark
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- Joined: Sun Feb 02, 2025 10:35 am
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CVH
- Premier Member
- Posts: 5123
- Joined: Wed Sep 27, 2017 4:17 pm
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JayPark
- Junior Member
- Posts: 10
- Joined: Sun Feb 02, 2025 10:35 am
Re: Can images be vectorized in QCAD?
Thank you for answer me !
Have a good day
Have a good day
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JayPark
- Junior Member
- Posts: 10
- Joined: Sun Feb 02, 2025 10:35 am
Re: Can images be vectorized in QCAD?
Hello,CVH wrote: ↑Sat Aug 09, 2025 7:58 pmHi,
Yes, please refer to the Trace Bitmap… reference.
Regards,
CVH
After some trial and error, I roughly traced the lines, but the shape made up of multiple points is much larger than the actual object.
What’s the best way to match it to the real-life size?
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CVH
- Premier Member
- Posts: 5123
- Joined: Wed Sep 27, 2017 4:17 pm
Re: Can images be vectorized in QCAD?
Hi,
A bitmap doesn't store it's geometric size except NxM pixels.
By default QCAD imports a bitmap as entity in the scale 1 pixel = 1 drawing unit.
The drawing unit of a new file depends on the user preference.
In my case 100 pixels wide would result in a design somewhat less than 100 times 1 pixel = 1mm or 100mm.
When the drawing unit is the inch then 100 pixels wide equals 100 inches by default.
3 options:
- Scale the bitmap while importing if a scale is known.
- After importing as default, scale the Bitmap entity to fit at least two known opposite real world points.
- Or scale the Tracing entities to fit at least two known opposite real world points.
Aligning references points with scaling is perfect for this job.
Regards,
CVH
A bitmap doesn't store it's geometric size except NxM pixels.
By default QCAD imports a bitmap as entity in the scale 1 pixel = 1 drawing unit.
The drawing unit of a new file depends on the user preference.
In my case 100 pixels wide would result in a design somewhat less than 100 times 1 pixel = 1mm or 100mm.
When the drawing unit is the inch then 100 pixels wide equals 100 inches by default.
3 options:
- Scale the bitmap while importing if a scale is known.
- After importing as default, scale the Bitmap entity to fit at least two known opposite real world points.
- Or scale the Tracing entities to fit at least two known opposite real world points.
Aligning references points with scaling is perfect for this job.
Regards,
CVH